![]() ![]() I’ve known cowards, and you’re not one of them.” leads to Nid staying, and day 1 Let me protect you.” leads to Nid leaving “Force Petrus to stop the ships and take them apart for lumber.” leads to day .5 “Break up the crowd of deserters.” leads to day 0.25 “You’re just going to let them?” leads to day 0.1 Passing them by leads to nothing, but wall not as fixed, which causes more problems later. “Send word to the caravan to get clansmen involved in repairs.” leads to -20 peasants and If Egil is alive, “Do as much as you can at the walls.” will lead to his death. “Call to those nearby to get behind your shields.” leads to 13 peasants and 5 morale. “Strike hard at the dredge, slaying as many as you can.” leads to 54 peasants. “Evacuate as many as you can to your camp.” leads to 94 peasants and 20 morale “Leave your own fighters to protect as many people as possible.” leads to 45peasants, Going through town, you find peasants who need help. Ruin fight, if Canary is with your party, Ubin will show up(?) Does he show up any other time? If your camp is on the black rock, no losses If your camp is near the top, peasants -57, fighters-16 If your camp is by the gates, peasants -149, fighters-43. It seems they may be related to slight changed in upcoming combats, but I’m I had a lot of difficulty sorting out what consequences theseĬhoices have. barrels set up.Ĭhat with Rugga in prison again. Leads to all Varl staying, lose 1/2 supplies. “Help us and you’ll have half our remaining supplies, for your varl. ![]() “Idiot! Use your head, don’t throw your life away!” leads to Hakon leaving the party(?) We can’t do this alone.” leads to nothing(?) and no barrels. “Just do us this favor and you’ll have your fight, I promise!” leads to Fasolt and many Varl Rugga chat in prison does not have any consequential choices. “You’ve asked three or four already, why stop now?” leads to receiving Tryggvi’s upgradedĪny other course of action leads to morale 10 “Respond hard and fast, with a show of power.” Contributes to Ekkil dying, even for those who have him. She screams, and you only barely figure out how to turn aside her spear. No critical decisions until”Folka’s face turns red enough to melt snow. “Keep your head down, trying to avoid a scene.” leads to morale-5, day 0.1 Chapter 17 Chapter 17 “\”Any allies are welcome in these times.\”” leads to Peasants 100, fighters 10, supplies 50, ![]() “\”We’ve already got more clansmen than we can manage.\”” leads to day 0.25 Other leads to most clansmen losses later. Judgment.\”” lead to least clansmen losses later, aside from setting camp on the black rock. “As far in as possible, near the great hall.\”” and “\”It’s your call, Oddleif. “Fight like you did there and you’re welcome to join with us.” leads to Peasants 113, If Gudmundr is there(?) after the fight, he’ll ask to join you. ![]() First two choices result in battle (renown). If you win, “Break his nose” changes his appearance in dialogues.Īngry people fight horseborn. Win or lose, outcome is the same, except: If inside the walls , second fight is in Rugga’s tent. “Then I’m very much accepting” leads to oddleif becoming pregnant (purely dialogue “We need a safe place” leads to setting your camp on the black rock, which prevents “We need protection” leads to 20 fighters “We are short on food and supplies” leads to 100 supplies “An in return” leads to “flagName”: clansmen have many needs” “Am I truly the best choice for this” leads to 10 renown No matter what path in conversation you take, Morale 15Ĭhat with Rugga (if on his side). ![]()
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