![]() ![]() the second one the website closed and might never come out. Well when i can so you know the first one is already out. as soon as i find out if its ok to post the names and websites, i will. ![]() the rates are 50x exp 100x penya, and 25x drop rate. then you can get to lvl 1000 with no more resets. first you get to lvl 120 do master quest and go to lvl 60 master. one server would be pk the other two would be non-pvp. we have hired some people from isreal recently, and because of this we have gotten 3 servers(computer) each one can host a cluster although we will only use one at first. the second one is based off jappensese flyff not sure on what verson. if someone says its ok i will post what the websites and names are, and if its a lie, you get ban not me ok. id give name and website, although website isnt alwasy up and stuff, but it might be agaist the rules. there are things like azria tickets fullshouts and other cashshop items sold in the store. it is flyff v11 with cashshop given away in events, the rates are 25x exp 50x penya(may be more, not sure) and not sure on drop rate. i happen to know one that is working and stuff(doing updates and stuff at the momentk, just finished beta). There is no huuuuuge difference in classes and its still being perfected as we speak.I was just wondering if we are allowed to post things about flyff private servers. I just read your post, not too impressed. I really don't think going back to v6 and starting all the way back there is the solution, you just have to include everything into account when fixing the game. That's honestly where I can say there was a huge difference in power between classes. This can be done by editing sets, greens, and others. Solutions?: Either bring out the most prominent thing in the underpowered classes or lower the most prominent thing in the more overpowered classes. ![]() can make a class just as good, but the the way the classes (and their equipment) are created just makes some have a much better potential than others. I know with the right awakenings (which is really weird, by the way) upgraded gear, etc. Of course, this makes classes like Jesters, Billposters, Psykeepers and Blades more prominent versus classes which don't utilize much damage from equipment/skills output like Rangers, Elementors and Knights. The most common ways to do this are by being a class which has access to a specific type of damage or defense equipment or skills and then stack that type of damage or defense with armor, weapons and such. Some things I noticed while playing in 2006 as well as in this server was that some classes were strictly better than others because of customization of weapons and how well their skills synergize with them.īefore we had things like greens and ADOCH/DMMT values, etc, the game was just "pick a class and a build and play accordingly", however, now it's more or less "pick a class and a build which can stack high amounts of damage or defense" (or healing, I suppose). I guess I just have too much nostalgia of when the game first came out, and the goal of this server is more or less just to see how to fix the game. Not too impressed, nothing's changed much, but I see there's been a lot of fixing done, which is good. ![]()
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